Unique to the Megalith is its ability to lay "eggs." These "Megalith Eggs" can be built into a single unit and it does not hinder the Megalith's combat abilities, unlike all other experimental with production abilties. The Megalith also has some basic anti-air defense qualities, but it isn't capable of dealing significant damage to most air units. Its speed also improves significantly in the water, making it one of the deadliest naval units in the game. Underwater, the Megalith is one of the strongest naval units, capable of destroying an Atlantis by itself, unlike other experimentals. On land, its firepower is comparable to the Colossus as well, capable of destroying all but the heaviest units with ease. Is an amphibious crab-like unit, dwarfing even the Galactic Colossus in durability. The Cybran Experimental Megabot: Megalith Due to the Novax's invulnerablilty, it fires rather slowly, doesn't move quickly and will have trouble disabling heavy shields without aid. The Novax is armed with a powerful laser weapon, albeit dwarfed by those used by other experimentals. This satellite is invinicible to any types of damage, and the only way to destroy the Novax is to destroy its control center, immediately grounding the satellite. Upon completion, the "Novax Center" releases an Suborbital Satellite, capable of drifting across the map without interference. The Novax is a two-part experimental, with the control station being the part that is actually queued to build. The UEF Experimental Satellite System: Novaxīrings a new front for players to explore. While some new units were introduced to each returning faction to further differentiate them, the most prominent additions were new experimentals for each race. This unexpected and devastating assault has forced the remnants of the three factions to band together under a single banner, the "Colonial Defense Coalition," in order to repel the Seraphim and save humanity. The invader's forces lay waste to many of the UEF's main worlds, killing billions, and thanks to the QAI, the Seraphim are able to launch many devastating battles against the Cybran, crippling them as well. The return of the Seraphim prompts a schism within the Aeon Illuminate, dividing it between those who remain loyal to the old leaders of the Aeon and those who choose to side with the Seraphim. Meanwhile, the Black Sun fires, weakening the barrier enough for the Seraphim to open a rift in the barrier that previously existed between the Quantum Realm and the galaxy. Shortly before the Black Sun fires at the end of Supreme Commander, the leader of the Seraphim contacts the central AI, or "Quantum AI," of the Cybran and reprogram it to spy on Dr. Instead, the Seraphim had retreated to the Quantum Realm to plan their invasion. The Seraphim are a species of aliens that humanity first encountered during the Old Empire's "Golden Age." They taught the first colonists that made contact their belief system, called "The Way." Unfortunately, due to paranoia that built within the empire, an order was made to attack and destroy the Seraphim and shortly thereafter, the Seraphim disappeared from the Galaxy, presumably wiped into exctintion by humanity. Unlike the old missions, these new missions can be played by any of the 3 races with all units unlocked from the first mission. This Expansion pack adds an entirely new campaign in which the 3 existing factions make a fragike alliance in order to battle this new enemy. The core elements of the game remain intact, but players may have to adjust to the revisions and balancing changes that have been introduced in this title. In addition to the arrival of the Seraphim, each of the original races has received a new experimental unit, bringing the total for each race to four. The most significant addition is the introduction of the Seraphim, a race presumed dead in Supreme Commander, but teased at resurfacing after the events at the end of the first game. Many of the aspects of Supreme Commander remain the same, but there have been tweaks to certain units, including changing costs and damages or changing which "Tech" level they first appear, in order to balance the game. It is a direct sequel to Supreme Commander, picking up immediately after the events at the end of the previous title. Supreme Commander: Forged Alliance is the first stand-alone expansion pack to 2006's Supreme Commander.
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